Vicious Cycle Software, Inc. is a company born of the vicious cycle that is today's computer games industry. When layoffs at Hasbro Interactive closed the MicroProse development studio in Chapel Hill, North Carolina in January 2000, many of us at that studio recognized that we worked too well as a team to simply go our separate ways. Working at breakneck speed and making use of our many contacts in the industry, we managed to get Vicious Cycle Software up and running in less than four months, officially opening our doors on April 3, 2000.
With decades of combined development experience and a proven track record, our skilled team of artists, programmers, and designers have been involved in the development of many great products throughout the years. Our product line-up has included: Robotech: Invasion for the PS2 and Xbox, Robotech: Battlecry for the PS2, GameCube, and Xbox, Dinotopia: The Sunstone Odyssey for the GameCube and Xbox, and Spy vs. Spy for the PS2 and Xbox.